The world in your head
deserves to be seen.

Build it, and it stays yours. It becomes real the moment someone else steps in, and finds you there.

01
Proof
What we've seen

We didn't guess this. We watched it happen.

For two years, Neta ran in China — never launched globally, on purpose. We watched what people do when AI lets them build worlds.

They didn't generate once and leave. They came back. They grew rules, relationships, and entire worlds. One of them, Huai'an Apartment, was built entirely by users. Millions stepped in. It became real because they did.

Slot B1 · Real UGC · 1:1 Real community world still — preferably Huai'an Apartment or equal density. Not concept art. images/proof-1.jpg
Slot B2 · Real UGC · 1:1 Second user-grown world / cluster. Same “people stepped in” energy. images/proof-2.jpg
Slot B3 · Real UGC · 1:1 Third still: rules, cast, or shared aesthetic visible. images/proof-3.jpg

Priority #1 assets. If real Neta/捏Ta exports are not ready, leave these placeholders — do not fill with generated “fake UGC.”

02
Who
Who we build for

A world no one has seen.

Some people carry a whole world in their head — characters, rules, history — that no one has ever seen. Dungeon masters. Ten-year OC writers. Fanfiction world-builders. No tool was ever built for them.

AI can finally give that world a way out — real enough for someone else to step into.

Slot C · Optional · 4:5 One quiet metaphor: notebook, door of light, silhouette with interior glow. One subject, lots of dark. Skip if Proof is strong enough. images/who-plate.jpg
03
Studio
Neta Studio

Our first product for the world.

Start from a sentence, a character, a map, a novel. The world grows as you talk. AI drafts the structure; you make the calls that matter.

One world becomes stories, videos, roleplay, maps, and portals — all staying in sync as it changes. Studio is early. First paying users arrive with a world already in hand, wanting a place to keep it living.

D1 · Story · 1:1Interactive story beat. Same world DNA as D2–D5. images/work-story.jpg
D2 · POV · 1:1First-person / POV still. images/work-pov.jpg
D3 · Roleplay · 1:1Character encounter. images/work-roleplay.jpg
D4 · Map · 1:1Map or timeline. images/work-map.jpg
D5 · Portal · 1:1Portal / entry into the world. images/work-portal.jpg

All five tiles should feel like one world remixed five ways — same cast/palette — so “one world → many works” is obvious. No phone chrome.

04
Stack
Underneath

Three layers, from real use.

Model

Lumina

Tuned to how a creator wants their world to look — not smarter, just more accurate at that.

Workflow

Skills

Workflows for each kind of work, shaped by real friction.

Runtime

Cohub

Worlds with state, fork, and continuation. Git for worlds. Open-sourcing now.

Slot E · Why band · 16:9 full-bleed Two distant figures in a vast warm-dark landscape; thin ember-colored thread or path between them. “Someone steps in and finds you there.” Not romance poster, not stock handshake. images/why-band.jpg
05
Why
Why we do this

A person who only consumes leaves no trace of themselves.

AI wins at efficiency. We build for the other thing — GitHub plus Disneyland.

GitHub — the trace

What you make can be picked up and carried on.

Disneyland — the encounter

Someone stands in the same world, and what you made gets lived.

The world in your head becomes real when someone else steps in and finds you there.

06
Join
Join us

Hard, open problems.

  • 01 How do worlds get better the more people build them?
  • 02 How do you ask a creator the half they haven't figured out yet?
  • 03 How do you help someone make the call only they can make?
Let's talk →